Selling guide
Where to Sell Pokémon Cards
Six places to sell, what each one actually costs you, and how to work out what your cards are worth before you hand them over.
Get an offer for your cardsLast updated August 6, 2026
Where to sell Pokémon cards, compared
| Where | What it costs you | What you keep | How fast | Who does the work | Best for |
|---|---|---|---|---|---|
| Card IndexThat’s us | 0% commission (buyers pay +5% card fees) | 100% of your asking price, or 85–90% of market if we buy it outright | Live in about a day; outright offers quoted within one business day | Photograph the card on your phone — we identify, price and list it | Keeping the whole sale, or skipping the wait entirely |
| Local card shop | No fee — they buy at a wholesale price | Typically 40–60% of market value | Same day, in cash | Drive there and haggle | Bulk you want gone today |
| eBay | ~13% final value fee plus a per-order charge | Roughly 85% of the sale price | Days to weeks, then a payout hold | You shoot, list, ship and handle disputes | Reach, on cards with broad demand |
| TCGplayer | ~10–13% commission plus payment processing | Roughly 87% of the sale price | Days to weeks, on a payout schedule | You manage inventory, pricing and shipping | Volume sellers moving many singles |
| COMC | Per-card intake fee plus commission on sale | Varies; low-value cards can net near nothing | Weeks to months | Ship the lot once, then nothing | Large collections you never want to touch again |
| Facebook groups & Whatnot | 0–8% depending on the platform | Most of the sale price, minus your own time | Immediate if someone bites | You vet the buyer and carry the fraud risk | Sellers who already have a following |
- Card IndexThat’s us
- What it costs you
- 0% commission (buyers pay +5% card fees)
- What you keep
- 100% of your asking price, or 85–90% of market if we buy it outright
- How fast
- Live in about a day; outright offers quoted within one business day
- Who does the work
- Photograph the card on your phone — we identify, price and list it
- Best for
- Keeping the whole sale, or skipping the wait entirely
- Local card shop
- What it costs you
- No fee — they buy at a wholesale price
- What you keep
- Typically 40–60% of market value
- How fast
- Same day, in cash
- Who does the work
- Drive there and haggle
- Best for
- Bulk you want gone today
- eBay
- What it costs you
- ~13% final value fee plus a per-order charge
- What you keep
- Roughly 85% of the sale price
- How fast
- Days to weeks, then a payout hold
- Who does the work
- You shoot, list, ship and handle disputes
- Best for
- Reach, on cards with broad demand
- TCGplayer
- What it costs you
- ~10–13% commission plus payment processing
- What you keep
- Roughly 87% of the sale price
- How fast
- Days to weeks, on a payout schedule
- Who does the work
- You manage inventory, pricing and shipping
- Best for
- Volume sellers moving many singles
- COMC
- What it costs you
- Per-card intake fee plus commission on sale
- What you keep
- Varies; low-value cards can net near nothing
- How fast
- Weeks to months
- Who does the work
- Ship the lot once, then nothing
- Best for
- Large collections you never want to touch again
- Facebook groups & Whatnot
- What it costs you
- 0–8% depending on the platform
- What you keep
- Most of the sale price, minus your own time
- How fast
- Immediate if someone bites
- Who does the work
- You vet the buyer and carry the fraud risk
- Best for
- Sellers who already have a following
Card Index is our own marketplace, so we have put it first. Other platforms’ fees are typical rates and change without notice — check the current terms before you list. Figures assume a single raw or graded card, not bulk.
There is no single best place to sell Pokémon cards. There is a best place for your cards, and it depends on three things: what they are worth, how fast you want the money, and how much of the work you are willing to do yourself.
The table above is the short version. Below is what sits behind each row, and how to work out what your cards are actually worth before you let anyone make you an offer.
Work out what you have first
Almost every bad sale starts the same way: someone takes a shoebox to a shop, accepts a number, and finds out later that one card in the box was most of the value. Before you sell anything, you want two numbers for each card worth checking — what it sells for raw, and what it sells for graded.
Market value is not what people are asking. It is what copies of that exact card, in that exact condition, have actually sold for recently. Asking prices on any marketplace include a long tail of listings that will never sell. Card Index tracks real sold comps for every card in the Pokémon catalog, split by raw condition and by PSA, BGS and CGC grade, so you can see the difference before you commit.
You do not need to type anything in. Photograph a card with your phone and it is identified against the catalog, with its current value and price history attached.
Selling to Card Index
We are one of the options in the table, and we have put ourselves first because it is our site. Here is exactly what we do, so you can judge it against the rest.
List it and keep everything
You can list a card on Card Index and pay no commission at all — no listing fee, no final value fee, no success fee. If you ask $400 and it sells, you get $400. Buyers pay 5% on top at checkout to cover card and processing fees, and they see that number before they commit.
Listing is done from your phone. Photograph the card, we identify it and pull its market value, you set your price. Raw cards need a short video of the front and back — a buyer looking at a played card deserves to see the surface rather than take your word for it. Graded slabs skip that step. Every listing is checked by a person before it reaches the shop, usually within a day.
Or sell it to us outright
Listing means waiting for the right collector to turn up. If you would rather not, we buy cards directly at 85–90% of market value. Where you land in that range depends on the card: something modern, slabbed and in demand sits at the top, something we will be holding for a year sits at the bottom.
The process is short:
- Ask for a price on any card in the catalog. Nothing is committed.
- We look at your photos and come back with a firm number within one business day.
- If you accept, we send a prepaid label and cover the postage.
- We check the card against what you described and pay you within one business day of it arriving. Payouts run through Stripe; most banks show the money within two business days.
Asking for a price does not take the card off the market. Your listing stays exactly where it is, and you can take whichever offer you prefer. The quote holds for seven days.
There is no minimum. One card is fine. We buy single cards from the catalog rather than sealed boxes or mixed lots, because there is no tracked market value for a sealed product and therefore no honest share of it to quote.
Local card shops
The fastest way to turn cards into cash, and the most expensive. A shop pays roughly 40–60% of market value because it is buying to resell, and that spread is the entire business. Nobody is cheating you; it is just what buying inventory costs.
This is a genuinely good deal for bulk — commons, near-worthless duplicates, the four thousand cards at the bottom of the box that would take you a month to list individually. It is a poor deal for anything worth more than about $100, where the difference between 50% and 90% is real money and worth a week of patience.
If you go, know your top three or four cards before you walk in. Everything else is bulk and can be sold by weight without much thought.
eBay
The biggest audience, and the most work. eBay takes roughly 13% of the sale in final value fees plus a per-order charge, so on a $400 card you are giving up around $50. In exchange you get more potential buyers than anywhere else, which matters most on unusual cards where the question is whether anyone wants it at all.
You handle the photography, the listing, the packing, the shipping and any dispute afterwards. Card-specific scams — a buyer claiming a swap on return — are a known hazard on high-value singles, and the protections have historically favoured the buyer.
TCGplayer
Built for the trading card market specifically, and the default for people moving many singles at once. Commission plus payment processing lands somewhere around 10–13% depending on your seller level. Its pricing tools and inventory management are genuinely good, and the buyer base knows exactly what it is looking for.
It is aimed at sellers with volume. If you have one card, the setup is heavy for what you get. If you have a thousand, that is the point.
COMC
You ship a box once and never touch it again. COMC processes, photographs and lists everything, then handles the sale. The catch is the cost structure: a per-card intake fee plus commission on sale means low-value cards can net you almost nothing, and processing times run to weeks or months.
Best understood as a way to clear a large collection with minimum effort, not as a way to maximise what any individual card fetches.
Facebook groups and Whatnot
Fees are low or nothing, and on Whatnot a live audience can bid a card past what it would fetch elsewhere. Both reward sellers who already have a reputation and a following.
They also put the risk entirely on you. There is no marketplace protection worth the name in a Facebook group; you are vetting the buyer, chasing the payment and carrying the loss if it goes wrong. Plenty of people sell this way happily, but go in knowing that the fee you saved is the insurance you did not buy.
Should you grade first?
Only when the grade will move the price by more than grading costs. Submitting takes weeks and costs money per card, so on anything worth under roughly $50 raw you usually lose on the trade.
The way to decide is to look up the same card twice — once raw in near-mint, once as a PSA 10 — and compare. On a modern chase card in genuinely clean condition the gap can be several times the raw price, and it is worth doing. On a card with a soft corner or an off-centre print, you are paying to be told so.
If you already own graded cards, note that we accept slabs from PSA, BGS, CGC, SGC, TAG and AGS.
Three ways people lose money on this
- Selling the box, not the cards. One card is usually most of the value. Check the top few before you agree to a number for the whole lot.
- Pricing off asking prices. Listings that never sell are not evidence. Sold comps are.
- Shipping a valuable card loosely. A rigid holder between two pieces of card, in a bubble mailer, with tracking. A bent corner between two grades is a large amount of money for the sake of a cardboard sandwich.
The short version
Want it gone today and it is mostly bulk? Take it to a local shop. Have volume and want to run it as a business? TCGplayer. Have something unusual that needs the widest possible audience? eBay, and budget for the fee.
Have a handful of cards worth real money and want to keep the value? List them commission-free, or take an outright offer at 85–90% of market and be done with it in a few days.
